karl
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Post by karl on Sept 15, 2014 13:08:57 GMT -6
The following activities are examples of teamwork activities teams will do during Core Values judging. They typically follow the format of - You have a minute to plan how you'll do the activity
- You have two minutes to do the activity
- You have a minute to discuss how it went
- (optional) You have two minutes to do the activity again
Judges are looking for how the teams work together. Is everyone involved? Are they polite when talking to each other or are they critical of others? Do they have fun while doing the activity? And while successful completion of the activity isn't necessarily the objective, the judges are looking for effective team strategies; and successful completion would be an indicator of that.
Effective team strategies can be quite varied from team to team, and the goal of the coach is to find the one(s) that work best for your group of kids. Examples include voting, discussing options, weighing pros and cons, trial and error, and having a leader who tells others what to do. If your team has a strong leader, make sure he or she gets input from other team members before telling the team what to do. If you do any of these activities, please report back how it went. I'd be happy to hear.
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karl
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Post by karl on Sept 15, 2014 13:14:24 GMT -6
Magic Die Toss
The goal for this activity is to have everybody on the team touch the magic die in as little time as possible. You must remember whom you gave the die to and who gave it to you. Time will start after I say “begin.”
Now, you’ll repeat the activity with the goal to beat your time, but you must go in the same order. You have one minute to brainstorm ways to beat your time. After one minute, I’ll say “begin” and start the timer.
Note to coaches: the "magic die" can be any object about the size of a potato, including a potato. A small ball, football, or stuffed animal could also work.
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karl
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Post by karl on Sept 15, 2014 13:16:32 GMT -6
Build a Tower
Today you will be building a tower as tall as you can make it. All cups must be included, and you must include the ball into your design. You will have one minute to plan how you will do the activity and two minutes to do it. I’ll start the timer after answering any questions you may have.
Note to coaches: the cups were small Dixie cups - about 12 of them - and the ball was a golf ball.
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karl
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Post by karl on Sept 15, 2014 13:18:45 GMT -6
LEGO Express
Today you will be moving as many LEGO bricks from Table 1 to Table 2. Only one brick may be in play at a time, and you may use only one finger to touch each brick. You will have one minute to plan how you will do the activity and two minutes to do it. I’ll start the timer after answering any questions you may have.
Note to coaches: the tables were about 10 feet apart, and we used an assortment of LEGO pieces, from small, black pegs to long beams. There were at least two bricks per team member.
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karl
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Post by karl on Sept 15, 2014 13:21:20 GMT -6
Two Group Build
The object of this game is to build two identical structures, one on each side of the room. Side One will assemble an object using parts from the provided container. Side Two may ask questions, but you cannot look at the other group’s object at any time during the activity. Chairs may not be moved in this process.
The team has 6 minutes to complete the activity. Divide your team into two groups and then please sit down and begin.
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karl
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Post by karl on Sept 15, 2014 13:24:10 GMT -6
Team Motto
The team’s goal will be to choose a team motto for itself (for example, Buzz Lightyear's motto is “To Infinity and Beyond” or Minnesota is “L'Etoile du Nord" (Star of the North)”). The team will have one minute to discuss how they will decide on their motto. Then you will have two minutes to choose your motto. When you have chosen your motto, appoint a representative to tell me what it is.
Note to coaches: I'd suggest doing this activity close to the mid-point of the season to give them enough time to form an identity by working together beforehand, but then enough time for them to take hold of the motto leading up to the competition.
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karl
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Post by karl on Sept 15, 2014 13:27:38 GMT -6
State Birds
Sometimes a team needs to make decision together. What are some different ways a team can make a decision? Compromise, vote, pros and cons list, random selection. In this game, you guys will decide the team number, letter, or beverage. First, you will have two minutes to talk among yourselves to decide how you want to choose. After two minutes, I will give you a list of different beverages (OJ, apple juice, water, root beer), letters (A, J, X, B, C), or numbers (they select) you can choose from. You will have two minutes to make your selection. When you have made your selection, appoint one person to tell me what it is. Any questions?
Note to coaches: perhaps do this activity the week before the Team Motto as a lead-in to help them make decisions when the solution is open-ended.
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karl
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Post by karl on Oct 10, 2014 10:31:19 GMT -6
Speed Drawing
In this game, you guys will be drawing three different pictures based on the topic I provide. You will have two minutes to plan how you will draw your picture, and you will have two minutes to draw it. There is one catch: you may not hold the pencil for more than 10 seconds at a time. The first picture you will draw is a school classroom. Any questions?
Note to coaches: the leader may keep track of time with a timer, stop watch, or clock that counts seconds and will inform the team of each 10-second interval. The other topics are a birthday party and good sportsmanship. The mentors should encourage the team members to make sure everyone participates and to make sure they discuss ideas by taking turns.
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karl
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Post by karl on Nov 7, 2014 10:47:37 GMT -6
Rapid River
In this activity, you will form two groups of equal size. The goal is to have both groups cross the imaginary rapid river. The rapids are flowing very fast; and to cross them, you must step on these logs. Whenever you are stepping on a log, it will stay in place. If a log is in the rapids and not being stepped on, it will be washed away. Only one person can be on a log at a time. Each group will start with three logs. Any questions?
Note to coaches: If a log is in the river without someone standing on it for more than about a second, it should be taken away. The benefit of the doubt goes to the student. If one team finishes well ahead of the other, remind the team what the goal of the activity is – that both teams cross the river. Therefore, the first team can help the second team.
The “logs” can be bandannas or knee-high socks, or example. Instead of "logs," green construction paper can act as a "leaf," but these can be torn in half more easily when the students step on them.
The “river” should be about 10-15 ft wide. It may be helpful to use masking tape on the floor to show the river boundaries.
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karl
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Post by karl on Nov 7, 2014 10:50:08 GMT -6
Newspaper Tower
Using the newspaper and tape supplied, your job is to build a structure as tall as possible. You have one minute to plan how you will build it. After that minute, you will have three minutes to build. Any questions?
Note to coaches: The mentor should encourage everyone to contribute ideas and be part of building and notify the team when they have 30 seconds left. After building, the mentor should ask what they could do differently to improve their teamwork or to build a taller tower. Supplies include a section of a newspaper (not the comics) and three feet of masking tape.
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